The trap was set. As the robotic doppelgängers closed in, Fred triggered a series of elaborate Rube Goldberg-style contraptions involving a giant popcorn machine and a series of mirrors. The robots were lured into a trap and unmasked, revealing they were being remote-controlled by the prison warden, who had been using Coco’s technology to create "threats" so he could look like a hero.
Realizing they needed an expert on criminal costumes, the gang headed to the prison to interview Coco. To their surprise, Coco—who Velma couldn't help but admire for her brilliant, albeit villainous, mind—offered to help them, provided she could "consult" from outside her cell. Trick or Treat Scooby-Doo!
It was Halloween night in Coolsville, but for the Mystery Inc. gang, the "spooky" atmosphere felt unusually quiet. After recently capturing the infamous costume designer Coco Diablo, the mastermind behind many of their old foes' disguises, the group was struggling with an unfamiliar problem: boredom. The trap was set