Unreal Engine 2020 4.25 Guide

: A physically-based model designed for tinted translucent materials like stained glass or car windows in a single pass.

: Now the standard for visual effects, it featured a polished UI and performance improvements, including the ability for particles to communicate with each other and react to audio. Unreal Engine 2020 4.25

Several key technologies previously in beta became officially ready for production in 4.25: : A physically-based model designed for tinted translucent

: Reached production status with new features like convolution reverb and sound field rendering for more immersive acoustic spaces. Update 4

Update 4.25 introduced sophisticated shading models to simulate complex real-world materials more accurately:

: Support for high-end lighting, reflections, and shadows became stable enough for full-scale development across gaming and architecture.

: Allowed for the realistic simulation of "brushed" or sanded metals.