: Your decisions to spare or kill citizens determine which of the four possible endings you receive.
: Every citizen you kill lowers the health and stability of their district. If stability drops too low, the district can fall into chaos, becoming hostile and flooded with more enemies.
: Choosing to be "evil" and embracing citizens makes the game easier by allowing you to unlock and upgrade powerful vampiric abilities more quickly.
In , the Citizen Morality and Difficulty System is a core feature that directly links your moral choices to the game's difficulty level. Key aspects of this feature include:
Vampyr is a nice detective game with several unique mechanics
: You gain significantly more experience points (XP) by consuming named citizens (1,000–5,000+ XP) than by killing regular enemies or completing quests (5–400 XP).
: As a doctor, you can treat citizens' ailments to improve the "quality" of their blood, which increases the XP they yield if you eventually decide to feed on them.