We Were Just Kids [v0.3b] Access
The version update continues to flesh out the foundational chapters, focusing on the intersection of trauma, industry corruption, and the volatile "sex, drugs, and rock n' roll" lifestyle. Core Narrative & Characters
The "0.3b" phase of development leans heavily into the "scene kid/core" culture of mid-2010, exploring several heavy themes: We Were Just Kids [v0.3b]
: Recently uprooted to the Big Apple following her father's mysterious disappearance. She joins a local band on a whim for a school talent show, which serves as the catalyst for her entry into the music scene. The version update continues to flesh out the
The visual novel , developed by MissFortune Games , is a character-driven narrative centered on the gritty, high-stakes evolution of an instrumental metalcore band in early 2010s New York. The visual novel , developed by MissFortune Games
The story follows two main protagonists whose lives collide in a rundown New York motel:
: The author provides explicit warnings for topics such as drug abuse, depression, and various forms of childhood trauma (physical, emotional, and sexual). Technical Approach


