About To Die — We Who Are
You aren't just fighting to survive; you are fighting to entertain. The audience's favor meter determines how much Fame you earn. Cowardly actions like running away can decrease favor, while bloody spectacles may result in the crowd throwing helpful weapons into the ring.
Every action, from swinging a heavy mace to dashing away from an opponent, drains stamina. Exhausted gladiators become much more vulnerable. We Who Are About To Die
Attacks are not just simple button presses; you must click and drag in specific directions to guide your blows, using momentum to increase damage. You aren't just fighting to survive; you are
is a hardcore gladiator roguelite featuring a heavy emphasis on physics-based combat and deep career management. Developed by Jordy Lakiere , it tasks you with guiding randomized aspirants from the lowly fighting pits to the glory of the Grand Stadium—though most will meet a permanent, messy end along the way. Core Gameplay Mechanics Every action, from swinging a heavy mace to
The game is split into two primary phases: a where you manage your gladiator's health and gear, and a combat phase in the arena.
Between matches, you must visit the blacksmith, heal wounds, and invest in training at your Scollo (gladiator school). Managing your two currencies—Gold (for gear/healing) and Fame (for influence/info)—is critical for long-term survival. Key Features