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The game offers content for both solo players and competitive groups:

: Fixed turrets, such as sniper rifles or flame throwers, are placed throughout the environment, providing powerful defensive positions for those who reach them first. Arsenal and Customization

: Includes a training mode, a structured campaign with 30 levels of increasing difficulty, and "Challenge" missions that test specific skills like jetpack navigation or precise grenade tosses.

: Players can unlock a vast array of hats, gravestones, victory dances, and soundbanks (including themed voices like "The IT Guy" or "Cyber-Goth") to personalize their squad. Game Modes

: The Homing Missile, Concrete Donkey, and Super Sheep return with modernized visual effects.

Worms W.M.D features over , ranging from staples like the Bazooka and Holy Hand Grenade to new additions like the Dodgy Phone Battery.

The game maintains the core turn-based formula where players control a team of four worms, using an arsenal of bizarre weapons to eliminate opposing teams on destructible 2D terrain.